![]() ![]() There are two Black Market Cards for Silk, Mead, and Pepper. The Black Market has much to offer to those who collect many of one type of contraband. No one ever said they had to work together, at times one might reap all the rewards or losses if the other bails. The Deputies both earn loot and place it in their chest to later be distributed evenly. To begin you shuffle the six Deputies cards and draw two every round until the deck runs out and needs to be reshuffled. With the inclusion of a 6th player to any game, you adopt the two Deputies instead of the standard Sheriff. ![]() First being the introduction of the 6th player for more intense games of deception. The Merry Men expansion adds five new modules to the Sheriff of Nottingham base game. And seriously, who even carries cash anymore? The first player randomizer is a simple solution! CTRL-click and press R to use.The new scripted version of this workshop file can be found here. Cards are the correct size to allow for displaying the goods you're selling at your merchant's stall (see screenshot)! The obnoxious glare on the merchant cards seen in other versions of this table has also been removed.Īlso included is a first player randomizer! While the rules state the first player should be the person with the most cash on them, that can be a bit difficult to prove over the internet. Using this hidden zone allows you to flip over your contrband so you don't accidentally reveal what you're really shipping into the city!Īnother feature is resized merchant and goods cards. Special features include loading (and unloading) hidden zones to use when filling the bag you'll be trying to get past the Sheriff. Just deal 5 cards and let the bluffing, bribery and smuggling begin! #Sherriff of nottingham promo cards mod#Mod DescriptionThis mod presents a clean, well organized table prepared to immediately start a full five player game. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!ĭo you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!." - BoardGameGeek Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Game Description"Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. ![]()
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